Godot MCP Runtime

A lightweight MCP server that pairs comprehensive headless editing with full runtime control over a Godot 4.x project. Scene, node, autoload, and validation ops cover everything short of the most niche corners of the engine; the runtime bridge adds screenshots, input simulation, UI discovery, and live GDScript against the running scene tree. It runs locally over stdio via the published package.

People who work with Godot and want it reachable from Claude, Cursor, VS Code, or another MCP client. The project is written in TypeScript.

VERIFIED ACTIVE

LAST COMMIT 2026-09-15 · ★ 74 · #2 OF 43 MAINTAINED GAMING · VERIFIED 2026-09-18

MIT · TypeScript servers · how we verify → /methodology

01 · Install Godot MCP Runtime

before you install - you'll need

Set GODOT_PATH, GODOT_MCP_DISABLE_ELICITATION before connecting.

Claude Code

claude mcp add erodenn-godot-mcp-runtime -- npx -y godot-mcp-runtime

Claude Desktop / Cursor / VS Code - add to config

{
  "mcpServers": {
    "erodenn-godot-mcp-runtime": {
      "command": "npx",
      "args": [
        "-y",
        "godot-mcp-runtime"
      ]
    }
  }
}

Same JSON for Cursor. For VS Code, rename the top-level key from `mcpServers` to `servers`.

Using another client? Same JSON, different key

Claude Desktop · mcpServers

Cursor · mcpServers

VS Code · servers

Windsurf · mcpServers

Zed · context_servers

Cline · mcpServers

Roo Code · mcpServers

Continue · mcpServers

LibreChat · mcpServers

Gemini CLI · mcpServers

Codex CLI · mcp_servers

Full setup guides: every client.

02 · Evidence

Security posture

What to check before giving this server access to your agent - from the registry, GitHub, and our own probes. We don't score safety; we show what's verifiable.

runs as local process (stdio) - runs on your machine with your user's permissions

license MIT - declared in the repository

npm package godot-mcp-runtime - unscoped; check the name against the project README before installing

registry namespace io.github.Erodenn is GitHub-verified and matches the repo owner

03 · What Godot MCP Runtime can do

Prose above is summarized from the project's README and registry record - no invented capabilities.

Latest releases

v3.7.0 · 2026-09-15

Scene edits import cold assets on demand · Headless Godot never runs the importer, so on a project with no .godot/imported, or one where you just dropped a new texture, ResourceLoader.load returns null for a file that…

v3.6.0 · 2026-09-11

Bridge artifacts move under .mcp/godot-runtime/ · Everything the server writes into your project now lives in one namespace: the bridge script at .mcp/godot-runtime/bridge/mcp_bridge.gd, screenshots under screenshots/…

v3.5.0 · 2026-09-09

Property overrides on instanced children · set_node_properties reported success on a node living inside an instanced child scene and then dropped the change on save. Nodes inside an instanced scene are not owned by the…

04 · Who maintains Godot MCP Runtime

Godot MCP Runtime is maintained by erodenn. It's the only MCP server we track from this author; the repo dates to Feb 2026.

05 · Facts

category
gaming - ranked #2 of 43 actively-maintained gaming servers as of 2026-09-18.
release cadence
10+ releases in the last 90 days (latest 2026-09-15)
registry
io.github.Erodenn/godot-mcp-runtime (active, first published 2026-07-06 · 11 versions)
packages
npm:godot-mcp-runtime

06 · Godot MCP Runtime FAQ

What is Godot MCP Runtime?

A lightweight MCP server that pairs comprehensive headless editing with full runtime control over a Godot 4.x project. Scene, node, autoload, and validation ops cover everything short of the most niche corners of the engine; the runtime bridge adds screenshots, input simulation, UI discovery, and live GDScript against the running scene tree. It runs locally over stdio via the published package.

Is Godot MCP Runtime still maintained?

Yes - as of 2026-09-18, its last commit was 2026-09-15 and it shipped 10+ releases in the last 90 days. We re-verify nightly.

How do I install Godot MCP Runtime?

Run `npx -y godot-mcp-runtime`. The README documents 2 environment variables (GODOT_PATH, GODOT_MCP_DISABLE_ELICITATION) to set first. Set GODOT_PATH, GODOT_MCP_DISABLE_ELICITATION before connecting. You can also paste the ready-made client config above.

Does Godot MCP Runtime run locally?

Yes - it's a stdio server: it runs on your machine (via npx) with your user's permissions. Your data stays local unless the server itself calls external APIs.

07 · Alternatives to Godot MCP Runtime